Scene Assembly using Render Procedural
assemble scene data using arnold operator
Explanation
- Assemble data in lighting scene with Arnold operator and OTX tool
- OTX
- Select published lookdev data
- Set Arnold shape attribute
- OTX
Another case
- Path mapping between Windows and Rocky linux
- Specification
- OS : windows
- Data : maya scene lookdev asset data worked on linux
- Issue : textures are not recognized
- Solution : With aiStringReplace node which is one of the operator nodes, fix texture path at render time