summary

  • Build animated asset by using USD python API
    • Ani variant : only use usdPreviewSurface material
    • Render Variant : apply all shaders which are worked by loodev artist including displacement map
  • arrange 10000 assets with iteration

Detail

1. Export lookdev and Animated geometry

  • Do Material binding
Lookdev fragment Geo fragment
  • Asset - variant ( Ani / Render ) USD_asset

2. Author variantSet based on Render Purpose

USD Lookdev Entity USD Animated geo Entity