
Summary
- render approximately 7500 characters
- Data in used :
- crowd : exported from golaem in aistandin
- lookdev : exported with aistandin (arnold scene description data)
- arnold operator nodes : lookdev information and all connection information
Details
- A. developed tools for work

- B. Each asset operator node tree
- Selection : grouping shapes that is assigned to same material
- Assignment Information : link between above selections and material
- merge : merge all node

- C. all materials informations
- export all asset’s lookdev into aistandin format (.ass)
- and then import with aiInclude operator node

- D. merge all asset’s node tree and all materials, and then connect to crowd aistandin node

- E. render results
- In hypershade window, we could find that there is no materials and texture nodes

- F. Zoom in and render results
