yeti_whole

Summary

  • render approximately 7500 characters
  • Data in used :
    • crowd : exported from golaem in aistandin
    • lookdev : exported with aistandin (arnold scene description data)
    • arnold operator nodes : lookdev information and all connection information

Details

  • A. developed tools for work

    dev tools

  • B. Each asset operator node tree
    • Selection : grouping shapes that is assigned to same material
    • Assignment Information : link between above selections and material
    • merge : merge all node

Each asset node tree

  • C. all materials informations
    • export all asset’s lookdev into aistandin format (.ass)
    • and then import with aiInclude operator node

lookdev information

  • D. merge all asset’s node tree and all materials, and then connect to crowd aistandin node

All node tree

  • E. render results
    • In hypershade window, we could find that there is no materials and texture nodes

render results 01

  • F. Zoom in and render results
    • render time : 00:01:05

render results 02